Kick – Learn New Flashcard Decks Quickly and Systematically

01

Build New Flashcards Systematically – Without Overload

Kick is the entry mode developed specifically for Pauk to build up new flashcards quickly.

While traditional learning methods often use the entire flashcard deck immediately or begin with time-controlled reviews, Kick takes a different approach.

New cards are introduced in small, manageable learning batches, built up intensively, and expanded only once the previous material has been mastered securely.

This creates a structured learning process that supports fast and systematic knowledge building, especially with large flashcard collections.

02

Why Kick?

Anyone starting a new flashcard deck with several hundred cards often faces the same problem:

Too much new information at once quickly leads to overload.

Kick solves this problem by actively building up only a small part of the material at a time.

Cards are introduced gradually even within a learning batch. Once every card in the current batch has reached at least box 4, Pauk starts the next batch.

This keeps the learning load manageable at all times and makes progress continuously visible.

03

Learn in Small Batches

Kick never works on the entire deck at the same time.

Instead, Pauk divides the material into small learning batches.

Only the first batch is built up initially. The next one starts automatically once this batch has been sufficiently consolidated.

With a deck of 25 cards, the process could look like this:

  • Learn cards 1 through 10
  • Learn cards 11 through 20
  • Learn cards 21 through 25
  • Final overall drill

This lets you focus on a clearly defined part of the material at all times.

04

Introduce New Cards Step by Step

Even within a learning batch, not all cards appear immediately.

Kick starts with only a few new cards.

More cards are added only after these have been worked through successfully.

This allows the active learning load to grow slowly and in a controlled way.

Instead of learning ten new cards at once, the material builds up gradually. This significantly reduces cognitive load and makes long-term retention easier.

05

Every Correct Answer Moves the Card Forward

Like all learning modes in Pauk, Kick uses the six Leitner boxes.

Every correct answer moves a card up one learning level.

Box 0New or still uncertain card
Box 1Answered correctly once
Box 2Basic knowledge established
Box 3Well learned
Box 4High learning level reached
Box 5Highest learning level reached

An incorrect answer returns the card to box 0.

This ensures that only material that has truly been mastered moves up permanently.

06

Errors Are Detected Early

Kick does not simply leave errors behind.

When a card is answered incorrectly, it is scheduled for an early retest.

However, it is not shown again immediately.

If other cards are available, another card appears first. Only then is the incorrectly answered card tested again.

This requires the answer to be recalled from memory again instead of merely being repeated from short-term memory.

If a card remains uncertain, it continues to be built up until it reaches the desired learning level again.

07

Build First, Then Consolidate

Kick works in two consecutive phases.

Build-up Phase

First, every card in a learning batch is built up step by step through box 4.

New cards are introduced continuously, correctly answered cards move up, and errors are checked again early after another card.

The goal of this phase is to build up every card securely.

Drill Phase

After all learning batches have been built up and no card in the entire deck remains below box 4, the final overall drill begins.

All cards in box 4 are then tested in shuffled order.

Every correct answer moves the card to box 5.

If another error occurs, Kick automatically interrupts the drill.

The affected card is built up again before the drill continues.

This prevents any uncertain card from going unnoticed and being treated as learned.

08

Kick Completion Means Box 5

As soon as a card reaches box 5, it is considered fully completed in Kick mode.

It no longer takes part in the remaining build-up.

Kick ends automatically only when every card in the deck has reached box 5.

This gives the learning process a clearly defined conclusion.

09

Concentration Instead of Waiting

Kick pursues a different goal from traditional spaced-repetition systems.

While spaced repetition distributes reviews over days or weeks, Kick works intensively on building knowledge without multi-day, due-date-controlled waiting periods.

There are therefore no long waits between reviews.

New cards are built up consistently until they have been learned securely.

This makes Kick particularly suitable for:

  • new flashcard decks,
  • preparing for an upcoming exam,
  • intensive learning phases,
  • building up large areas of knowledge quickly.
10

Learning Progress Visible at All Times

Because Kick uses the same Leitner boxes as the other learning modes, progress remains easy to follow at all times.

With every correct answer, cards move up step by step.

Reaching box 1 already shows the first learning success.

The highest learning level is box 5 and marks a card's completion in Kick mode.

11

Exam Readiness

While learning with Kick, Pauk continuously calculates exam readiness based on the box level reached, the fact weight, and the exam timeline.

Pauk deliberately distinguishes between learning progress and exam readiness.

A first correct answer is already an important success. However, it is not yet enough for a high level of exam readiness.

Only cards that have been built up successfully several times are considered sufficiently consolidated.

Leitner boxLearning statusContribution to exam readiness
Box 0New or still uncertain0%
Box 1Answered correctly once0%
Box 2Basic knowledge established25%
Box 3Well learned50%
Box 4High learning level reached75%
Box 5Highest learning level reached100%

Pauk also takes the number of facts on a card into account. More extensive cards therefore have a greater influence on the overall result than very simple cards.

12

Kick or Spaced Repetition?

The two learning methods complement each other.

Kick is designed for the fast and intensive initial build-up of a new flashcard deck. Its goal is to move as efficiently as possible from unfamiliar knowledge to securely mastered cards.

Spaced repetition then takes over long-term reviews across weeks, months, or years and helps preserve what has been learned.

A sensible learning flow is therefore to begin with Kick and then switch to spaced-repetition mode.

13

What Makes Kick Special

Kick was developed specifically for Pauk.

The mode combines the advantages of the Leitner system with the controlled introduction of new cards and intelligent error handling.

This creates a learning flow that is faster, more structured, and more motivating for large flashcard collections than learning the entire deck at once.

14

Kick in Pauk

Kick guides new cards step by step from first contact to the highest learning level.

  • Learning in small, manageable batches.
  • Step-by-step introduction of new cards.
  • Early review of incorrect answers.
  • Stable knowledge building through box 4.
  • Final drill through box 5.
  • Transparent display of learning progress.
  • Realistic calculation of exam readiness.

Kick is particularly suitable if you want to build up a new flashcard deck quickly, systematically, and in a controlled way.